blob: 4d3edf3e482f6e284edab5533bad0a8fdc11c1f2 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_06e49c() {
RWTexture2DArray<float4> v = arg_0;
v[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_06e49c();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_06e49c();
}