blob: 130f0c99fd0247e6ed9872ac93397a29f47e03e2 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_28a7ec() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_28a7ec();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_28a7ec();
}