blob: 8f8f2e1ed11c8dc84f110f8b194e7fe62ab7f4c9 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_44daa7() {
RWTexture2DArray<float4> v = arg_0;
v[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_44daa7();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_44daa7();
}