blob: aeaec44eae1ae900cd2233593fab60ec39cbfc4a [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_60975f() {
RWTexture2DArray<float4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_60975f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_60975f();
}