blob: 2237572f8a72d88467cc92886165cf2f2e42ed66 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_a702b6() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_a702b6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a702b6();
}