blob: a210493de9db5469bb2693ed81c10b22055bd388 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_c2ca46() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_c2ca46();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c2ca46();
}