blob: 2b58f8c1987f18c4469d05a60c89010e38a1bd35 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dd8b29() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_dd8b29();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd8b29();
}