| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rg32ui) uniform highp uimage2D arg_0; |
| uint textureDimensions_01e21e() { |
| uint res = uvec2(imageSize(arg_0)).x; |
| prevent_dce.inner = textureDimensions_01e21e(); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rg32ui) uniform highp uimage2D arg_0; |
| uint textureDimensions_01e21e() { |
| uint res = uvec2(imageSize(arg_0)).x; |
| prevent_dce.inner = textureDimensions_01e21e(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |