| struct vertex_main_outputs { |
| nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| RWByteAddressBuffer prevent_dce : register(u0); |
| TextureCubeArray<uint4> arg_0 : register(t0, space1); |
| uint2 textureDimensions_22b5b6() { |
| TextureCubeArray<uint4> v = arg_0; |
| v.GetDimensions(uint(arg_1), v_1[0u], v_1[1u], v_1[2u], v_1[3u]); |
| prevent_dce.Store2(0u, textureDimensions_22b5b6()); |
| prevent_dce.Store2(0u, textureDimensions_22b5b6()); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = textureDimensions_22b5b6(); |
| VertexOutput v_2 = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_3 = vertex_main_inner(); |
| vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos}; |