| uint2 textureDimensions_9d0bac(texture2d<float, access::read> tint_symbol_1) { |
| uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height()); |
| fragment void fragment_main(device uint2* tint_symbol_2 [[buffer(0)]], texture2d<float, access::read> tint_symbol_3 [[texture(0)]]) { |
| *(tint_symbol_2) = textureDimensions_9d0bac(tint_symbol_3); |
| kernel void compute_main(device uint2* tint_symbol_4 [[buffer(0)]], texture2d<float, access::read> tint_symbol_5 [[texture(0)]]) { |
| *(tint_symbol_4) = textureDimensions_9d0bac(tint_symbol_5); |
| uint2 prevent_dce [[user(locn0)]] [[flat]]; |
| VertexOutput vertex_main_inner(texture2d<float, access::read> tint_symbol_6) { |
| out.prevent_dce = textureDimensions_9d0bac(tint_symbol_6); |
| vertex tint_symbol vertex_main(texture2d<float, access::read> tint_symbol_7 [[texture(0)]]) { |
| VertexOutput const inner_result = vertex_main_inner(tint_symbol_7); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |