| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; |
| @group(1) @binding(1) var arg_1 : texture_2d<f32>; |
| @group(1) @binding(2) var arg_2 : sampler; |
| fn textureGather_5266da() -> vec4<f32> { |
| var arg_3 = vec2<f32>(1.0f); |
| var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3); |
| prevent_dce = textureGather_5266da(); |
| @compute @workgroup_size(1) |
| prevent_dce = textureGather_5266da(); |
| @location(0) @interpolate(flat) |
| fn vertex_main() -> VertexOutput { |
| out.prevent_dce = textureGather_5266da(); |