blob: 2e0dccea7ff698881759aa018a3bf4b4ebcf9a59 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_02ef1f() {
int2 arg_1 = (int(1)).xx;
RWTexture2D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int3(int2(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_02ef1f());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_02ef1f());
}