blob: 3c3716c7071a4d8b28cb2861aed0ae9c653fb5b2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_83d6e3() {
int arg_1 = int(1);
RWTexture1D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int2(int(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_83d6e3());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_83d6e3());
}