blob: 1ed89ee640ab15ac2e95c84473dbbfd6df533f44 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_a64b1d() {
uint3 arg_1 = (1u).xxx;
RWTexture3D<float4> v = arg_0;
float4 res = float4(v.Load(int4(int3(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a64b1d()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a64b1d()));
}