#include <metal_stdlib> | |
using namespace metal; | |
int3 tint_mod_v3i32(int3 lhs, int3 rhs) { | |
uint3 const v = uint3((lhs == int3((-2147483647 - 1)))); | |
bool3 const v_1 = bool3((v & uint3((rhs == int3(-1))))); | |
uint3 const v_2 = uint3((rhs == int3(0))); | |
int3 const v_3 = select(rhs, int3(1), bool3((v_2 | uint3(v_1)))); | |
return as_type<int3>((as_type<uint3>(lhs) - as_type<uint3>(as_type<int3>((as_type<uint3>((lhs / v_3)) * as_type<uint3>(v_3)))))); | |
} | |
kernel void f() { | |
int const a = 4; | |
int3 const b = int3(1, 2, 3); | |
int3 const r = tint_mod_v3i32(int3(a), b); | |
} |