commit | e2be18a7fd6779d9e395b820d1fed24ae2755dfe | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Jan 18 17:55:14 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 18 17:55:14 2023 +0000 |
tree | a05d1778463aa82ba04a63dadd9fc50bbc851bce | |
parent | f8eea51bb2ef418bfcdfbb9812bac14187284eff [diff] |
Workaround stencil to buffer copies on Metal Intel Stencil to buffer copies don't capture contents written in a rendering stage. Copying through an intermediate texture fixes this problem on Metal Intel. Add test for the code path that found the issue: Nonzero-mip stencil copy, discard, then read Bug: dawn:1389 Change-Id: I63d982df6bace4b5053d3c643b8abda1682490d1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116851 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.