| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/core/fluent_types.h" |
| #include "src/tint/lang/core/ir/function.h" |
| #include "src/tint/lang/core/number.h" |
| #include "src/tint/lang/core/type/builtin_structs.h" |
| #include "src/tint/lang/core/type/depth_multisampled_texture.h" |
| #include "src/tint/lang/core/type/depth_texture.h" |
| #include "src/tint/lang/core/type/multisampled_texture.h" |
| #include "src/tint/lang/core/type/sampled_texture.h" |
| #include "src/tint/lang/core/type/sampler.h" |
| #include "src/tint/lang/core/type/sampler_kind.h" |
| #include "src/tint/lang/core/type/storage_texture.h" |
| #include "src/tint/lang/core/type/texture_dimension.h" |
| #include "src/tint/lang/glsl/writer/helper_test.h" |
| |
| #include "gtest/gtest.h" |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| namespace tint::glsl::writer { |
| namespace { |
| |
| TEST_F(GlslWriterTest, BuiltinGeneric) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Let("x", 1_i); |
| |
| auto* c = b.Call(ty.i32(), core::BuiltinFn::kAbs, x); |
| b.Let("w", c); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| int x = 1; |
| int w = abs(x); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinSelectScalar) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Let("x", 1_i); |
| auto* y = b.Let("y", 2_i); |
| |
| auto* c = b.Call(ty.i32(), core::BuiltinFn::kSelect, x, y, true); |
| b.Let("w", c); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| int x = 1; |
| int y = 2; |
| int w = mix(x, y, true); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinSelectVector) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Let("x", b.Construct<vec2<i32>>(1_i, 2_i)); |
| auto* y = b.Let("y", b.Construct<vec2<i32>>(3_i, 4_i)); |
| auto* cmp = b.Construct<vec2<bool>>(true, false); |
| |
| auto* c = b.Call(ty.vec2<i32>(), core::BuiltinFn::kSelect, x, y, cmp); |
| b.Let("w", c); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| ivec2 x = ivec2(1, 2); |
| ivec2 y = ivec2(3, 4); |
| ivec2 w = mix(x, y, bvec2(true, false)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinStorageBarrier) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| b.Append(func->Block(), [&] { |
| b.Call(ty.void_(), core::BuiltinFn::kStorageBarrier); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| memoryBarrierBuffer(); |
| barrier(); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureBarrier) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| b.Append(func->Block(), [&] { |
| b.Call(ty.void_(), core::BuiltinFn::kTextureBarrier); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| memoryBarrierImage(); |
| barrier(); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinWorkgroupBarrier) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| b.Append(func->Block(), [&] { |
| b.Call(ty.void_(), core::BuiltinFn::kWorkgroupBarrier); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| barrier(); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinStorageAtomicCompareExchangeWeak) { |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("padding"), ty.vec4<f32>()}, |
| {mod.symbols.New("a"), ty.atomic<i32>()}, |
| {mod.symbols.New("b"), ty.atomic<u32>()}, |
| }); |
| |
| auto* var = b.Var("v", storage, sb, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", |
| b.Call(core::type::CreateAtomicCompareExchangeResult(ty, mod.symbols, ty.i32()), |
| core::BuiltinFn::kAtomicCompareExchangeWeak, |
| b.Access(ty.ptr<storage, atomic<i32>, read_write>(), var, 1_u), 123_i, 345_i)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| vec4 padding; |
| int a; |
| uint b; |
| }; |
| |
| struct atomic_compare_exchange_result_i32 { |
| int old_value; |
| bool exchanged; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| int v_2 = atomicCompSwap(v_1.tint_symbol.a, 123, 345); |
| atomic_compare_exchange_result_i32 x = atomic_compare_exchange_result_i32(v_2, (v_2 == 123)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinStorageAtomicCompareExchangeWeakDirect) { |
| auto* var = b.Var("v", storage, ty.atomic<i32>(), core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(core::type::CreateAtomicCompareExchangeResult(ty, mod.symbols, ty.i32()), |
| core::BuiltinFn::kAtomicCompareExchangeWeak, var, 123_i, 345_i)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct atomic_compare_exchange_result_i32 { |
| int old_value; |
| bool exchanged; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| int tint_symbol; |
| } v_1; |
| void main() { |
| int v_2 = atomicCompSwap(v_1.tint_symbol, 123, 345); |
| atomic_compare_exchange_result_i32 x = atomic_compare_exchange_result_i32(v_2, (v_2 == 123)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinWorkgroupAtomicLoad) { |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("padding"), ty.vec4<f32>()}, |
| {mod.symbols.New("a"), ty.atomic<i32>()}, |
| {mod.symbols.New("b"), ty.atomic<u32>()}, |
| }); |
| |
| auto* var = b.Var("v", workgroup, sb, core::Access::kReadWrite); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.i32(), core::BuiltinFn::kAtomicLoad, |
| b.Access(ty.ptr<workgroup, atomic<i32>, read_write>(), var, 1_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct SB { |
| vec4 padding; |
| int a; |
| uint b; |
| }; |
| |
| shared SB v; |
| void foo_inner(uint tint_local_index) { |
| if ((tint_local_index == 0u)) { |
| v.padding = vec4(0.0f); |
| atomicExchange(v.a, 0); |
| atomicExchange(v.b, 0u); |
| } |
| barrier(); |
| int x = atomicOr(v.a, 0); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| foo_inner(gl_LocalInvocationIndex); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinWorkgroupAtomicSub) { |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("padding"), ty.vec4<f32>()}, |
| {mod.symbols.New("a"), ty.atomic<i32>()}, |
| {mod.symbols.New("b"), ty.atomic<u32>()}, |
| }); |
| |
| auto* var = b.Var("v", workgroup, sb, core::Access::kReadWrite); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.i32(), core::BuiltinFn::kAtomicSub, |
| b.Access(ty.ptr<workgroup, atomic<i32>, read_write>(), var, 1_u), 123_i)); |
| b.Let("y", b.Call(ty.u32(), core::BuiltinFn::kAtomicSub, |
| b.Access(ty.ptr<workgroup, atomic<u32>, read_write>(), var, 2_u), 123_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct SB { |
| vec4 padding; |
| int a; |
| uint b; |
| }; |
| |
| shared SB v; |
| void foo_inner(uint tint_local_index) { |
| if ((tint_local_index == 0u)) { |
| v.padding = vec4(0.0f); |
| atomicExchange(v.a, 0); |
| atomicExchange(v.b, 0u); |
| } |
| barrier(); |
| int x = atomicAdd(v.a, -(123)); |
| uint y = atomicAdd(v.b, -(123u)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| foo_inner(gl_LocalInvocationIndex); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinWorkgroupAtomicCompareExchangeWeak) { |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("padding"), ty.vec4<f32>()}, |
| {mod.symbols.New("a"), ty.atomic<i32>()}, |
| {mod.symbols.New("b"), ty.atomic<u32>()}, |
| }); |
| |
| auto* var = b.Var("v", workgroup, sb, core::Access::kReadWrite); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(core::type::CreateAtomicCompareExchangeResult(ty, mod.symbols, ty.i32()), |
| core::BuiltinFn::kAtomicCompareExchangeWeak, |
| b.Access(ty.ptr<workgroup, atomic<i32>, read_write>(), var, 1_u), 123_i, |
| 345_i)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct SB { |
| vec4 padding; |
| int a; |
| uint b; |
| }; |
| |
| struct atomic_compare_exchange_result_i32 { |
| int old_value; |
| bool exchanged; |
| }; |
| |
| shared SB v; |
| void foo_inner(uint tint_local_index) { |
| if ((tint_local_index == 0u)) { |
| v.padding = vec4(0.0f); |
| atomicExchange(v.a, 0); |
| atomicExchange(v.b, 0u); |
| } |
| barrier(); |
| int v_1 = atomicCompSwap(v.a, 123, 345); |
| atomic_compare_exchange_result_i32 x = atomic_compare_exchange_result_i32(v_1, (v_1 == 123)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| foo_inner(gl_LocalInvocationIndex); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_FloatToFloat) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_f); |
| b.Let("x", b.Bitcast<f32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| float a = 1.0f; |
| float x = a; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_IntToFloat) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_i); |
| b.Let("x", b.Bitcast<f32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| int a = 1; |
| float x = intBitsToFloat(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_UintToFloat) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_u); |
| b.Let("x", b.Bitcast<f32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uint a = 1u; |
| float x = uintBitsToFloat(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec3UintToVec3Float) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Splat<vec3<u32>>(1_u)); |
| b.Let("x", b.Bitcast<vec3<f32>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uvec3 a = uvec3(1u); |
| vec3 x = uintBitsToFloat(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_FloatToInt) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_f); |
| b.Let("x", b.Bitcast<i32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| float a = 1.0f; |
| int x = floatBitsToInt(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_FloatToUint) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_f); |
| b.Let("x", b.Bitcast<u32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| float a = 1.0f; |
| uint x = floatBitsToUint(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_UintToInt) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_u); |
| b.Let("x", b.Bitcast<i32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uint a = 1u; |
| int x = int(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_IntToUint) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_i); |
| b.Let("x", b.Bitcast<u32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| int a = 1; |
| uint x = uint(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_I32ToVec2F16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_i); |
| b.Let("x", b.Bitcast<vec2<f16>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| f16vec2 tint_bitcast_to_f16(int src) { |
| return unpackFloat2x16(uint(src)); |
| } |
| void main() { |
| int a = 1; |
| f16vec2 x = tint_bitcast_to_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F16ToI32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec2<f16>>(1_h, 2_h)); |
| b.Let("x", b.Bitcast<i32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| int tint_bitcast_from_f16(f16vec2 src) { |
| return int(packFloat2x16(src)); |
| } |
| void main() { |
| f16vec2 a = f16vec2(1.0hf, 2.0hf); |
| int x = tint_bitcast_from_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_U32ToVec2F16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_u); |
| b.Let("x", b.Bitcast<vec2<f16>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| f16vec2 tint_bitcast_to_f16(uint src) { |
| return unpackFloat2x16(uint(src)); |
| } |
| void main() { |
| uint a = 1u; |
| f16vec2 x = tint_bitcast_to_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F16ToU32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec2<f16>>(1_h, 2_h)); |
| b.Let("x", b.Bitcast<u32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| uint tint_bitcast_from_f16(f16vec2 src) { |
| return uint(packFloat2x16(src)); |
| } |
| void main() { |
| f16vec2 a = f16vec2(1.0hf, 2.0hf); |
| uint x = tint_bitcast_from_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_F32ToVec2F16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", 1_f); |
| b.Let("x", b.Bitcast<vec2<f16>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| f16vec2 tint_bitcast_to_f16(float src) { |
| return unpackFloat2x16(floatBitsToUint(src)); |
| } |
| void main() { |
| float a = 1.0f; |
| f16vec2 x = tint_bitcast_to_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F16ToF32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec2<f16>>(1_h, 2_h)); |
| b.Let("x", b.Bitcast<f32>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| float tint_bitcast_from_f16(f16vec2 src) { |
| return uintBitsToFloat(packFloat2x16(src)); |
| } |
| void main() { |
| f16vec2 a = f16vec2(1.0hf, 2.0hf); |
| float x = tint_bitcast_from_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec2I32ToVec4F16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec2<i32>>(1_i, 2_i)); |
| b.Let("x", b.Bitcast<vec4<f16>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| f16vec4 tint_bitcast_to_f16(ivec2 src) { |
| uvec2 v = uvec2(src); |
| f16vec2 v_1 = unpackFloat2x16(v.x); |
| return f16vec4(v_1, unpackFloat2x16(v.y)); |
| } |
| void main() { |
| ivec2 a = ivec2(1, 2); |
| f16vec4 x = tint_bitcast_to_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec4F16ToVec2I32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec4<f16>>(1_h, 2_h, 3_h, 4_h)); |
| b.Let("x", b.Bitcast<vec2<i32>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| ivec2 tint_bitcast_from_f16(f16vec4 src) { |
| uint v = packFloat2x16(src.xy); |
| return ivec2(uvec2(v, packFloat2x16(src.zw))); |
| } |
| void main() { |
| f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf); |
| ivec2 x = tint_bitcast_from_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec2U32ToVec4F16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec2<u32>>(1_u, 2_u)); |
| b.Let("x", b.Bitcast<vec4<f16>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| f16vec4 tint_bitcast_to_f16(uvec2 src) { |
| uvec2 v = uvec2(src); |
| f16vec2 v_1 = unpackFloat2x16(v.x); |
| return f16vec4(v_1, unpackFloat2x16(v.y)); |
| } |
| void main() { |
| uvec2 a = uvec2(1u, 2u); |
| f16vec4 x = tint_bitcast_to_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec4F16ToVec2U32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec4<f16>>(1_h, 2_h, 3_h, 4_h)); |
| b.Let("x", b.Bitcast<vec2<u32>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| uvec2 tint_bitcast_from_f16(f16vec4 src) { |
| uint v = packFloat2x16(src.xy); |
| return uvec2(uvec2(v, packFloat2x16(src.zw))); |
| } |
| void main() { |
| f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf); |
| uvec2 x = tint_bitcast_from_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F32ToVec4F16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec2<f32>>(1_f, 2_f)); |
| b.Let("x", b.Bitcast<vec4<f16>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| f16vec4 tint_bitcast_to_f16(vec2 src) { |
| uvec2 v = floatBitsToUint(src); |
| f16vec2 v_1 = unpackFloat2x16(v.x); |
| return f16vec4(v_1, unpackFloat2x16(v.y)); |
| } |
| void main() { |
| vec2 a = vec2(1.0f, 2.0f); |
| f16vec4 x = tint_bitcast_to_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinBitcast_Vec4F16ToVec2F32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* a = b.Let("a", b.Construct<vec4<f16>>(1_h, 2_h, 3_h, 4_h)); |
| b.Let("x", b.Bitcast<vec2<f32>>(a)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| vec2 tint_bitcast_from_f16(f16vec4 src) { |
| uint v = packFloat2x16(src.xy); |
| return uintBitsToFloat(uvec2(v, packFloat2x16(src.zw))); |
| } |
| void main() { |
| f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf); |
| vec2 x = tint_bitcast_from_f16(a); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureDimensions_1d) { |
| auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()); |
| auto* var = b.Var("v", handle, type, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call<u32>(core::BuiltinFn::kTextureDimensions, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D v; |
| void main() { |
| uint x = uvec2(textureSize(v, 0)).x; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureDimensions_2d_WithoutLod) { |
| auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()); |
| auto* var = b.Var("v", handle, type, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D v; |
| void main() { |
| uvec2 x = uvec2(textureSize(v, 0)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureDimensions_2d_WithU32Lod) { |
| auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()); |
| auto* var = b.Var("v", handle, type, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var), 3_u)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.bindings.texture_builtins_from_uniform.ubo_bindingpoint_ordering = {{0, 0}}; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct TintTextureUniformData { |
| uint tint_builtin_value_0; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| TintTextureUniformData tint_symbol; |
| } v_1; |
| uniform highp sampler2D v; |
| void main() { |
| uvec2 x = uvec2(textureSize(v, int(min(3u, (v_1.tint_symbol.tint_builtin_value_0 - 1u))))); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureDimensions_2dArray) { |
| auto* type = |
| ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()); |
| auto* var = b.Var("v", handle, type, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray v; |
| void main() { |
| uvec2 x = uvec2(textureSize(v, 0).xy); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureDimensions_Storage1D) { |
| auto* type = ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2d, core::TexelFormat::kR32Float, core::Access::kRead, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty)); |
| auto* var = b.Var("v", handle, type, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32f) uniform highp readonly image2D v; |
| void main() { |
| uvec2 x = uvec2(imageSize(v)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureDimensions_DepthMultisampled) { |
| auto* type = ty.Get<core::type::DepthMultisampledTexture>(core::type::TextureDimension::k2d); |
| auto* var = b.Var("v", handle, type, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DMS v; |
| void main() { |
| uvec2 x = uvec2(textureSize(v)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, CountOneBits) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kCountOneBits, 1_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uint x = uint(bitCount(1u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, ExtractBits) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kExtractBits, 1_u, 2_u, 3_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uint v = min(2u, 32u); |
| uint v_1 = min(3u, (32u - v)); |
| int v_2 = int(v); |
| uint x = bitfieldExtract(1u, v_2, int(v_1)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, InsertBits) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kInsertBits, 1_u, 2_u, 3_u, 4_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uint v = min(3u, 32u); |
| uint v_1 = min(4u, (32u - v)); |
| int v_2 = int(v); |
| uint x = bitfieldInsert(1u, 2u, v_2, int(v_1)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, TextureNumLayers_2DArray) { |
| auto* var = |
| b.Var("v", handle, |
| ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray v; |
| void main() { |
| uint x = uint(textureSize(v, 0).z); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, TextureNumLayers_Depth2DArray) { |
| auto* var = |
| b.Var("v", handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray v; |
| void main() { |
| uint x = uint(textureSize(v, 0).z); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, TextureNumLayers_CubeArray) { |
| auto* var = b.Var( |
| "v", handle, |
| ty.Get<core::type::SampledTexture>(core::type::TextureDimension::kCubeArray, ty.f32()), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArray v; |
| void main() { |
| uint x = uint(textureSize(v, 0).z); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, TextureNumLayers_DepthCubeArray) { |
| auto* var = b.Var("v", handle, |
| ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArray v; |
| void main() { |
| uint x = uint(textureSize(v, 0).z); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, TextureNumLayers_Storage2DArray) { |
| auto* storage_ty = ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2dArray, core::TexelFormat::kRg32Float, core::Access::kRead, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)); |
| |
| auto* var = b.Var("v", handle, storage_ty, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32f) uniform highp readonly image2DArray v; |
| void main() { |
| uint x = uint(imageSize(v).z); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureLoad_1DF32) { |
| auto* t = b.Var(ty.ptr( |
| handle, ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Value(1_u); |
| auto* level = b.Value(3_u); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, level)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t; |
| void main() { |
| ivec2 v = ivec2(uvec2(1u, 0u)); |
| vec4 x = texelFetch(t, v, int(3u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureLoad_2DLevelI32) { |
| auto* t = b.Var(ty.ptr( |
| handle, ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.i32()))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec2<u32>(), 1_u, 2_u); |
| auto* level = b.Value(3_u); |
| b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, level)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2D t; |
| void main() { |
| ivec2 v = ivec2(uvec2(1u, 2u)); |
| ivec4 x = texelFetch(t, v, int(3u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureLoad_3DLevelU32) { |
| auto* t = b.Var(ty.ptr( |
| handle, ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k3d, ty.f32()))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i); |
| auto* level = b.Value(4_u); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, level)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t; |
| void main() { |
| ivec3 v = ivec3(ivec3(1, 2, 3)); |
| vec4 x = texelFetch(t, v, int(4u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureLoad_Multisampled2DI32) { |
| auto* t = b.Var(ty.ptr(handle, ty.Get<core::type::MultisampledTexture>( |
| core::type::TextureDimension::k2d, ty.i32()))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i); |
| auto* sample_idx = b.Value(3_i); |
| b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, sample_idx)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2DMS t; |
| void main() { |
| ivec2 v = ivec2(ivec2(1, 2)); |
| ivec4 x = texelFetch(t, v, int(3)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureLoad_Storage2D) { |
| auto* t = b.Var(ty.ptr( |
| handle, |
| ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<i32>(), b.Value(1_i), b.Value(2_i)); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32f) uniform highp readonly image2D v; |
| void main() { |
| vec4 x = imageLoad(v, ivec2(ivec2(1, 2))); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureStore1D) { |
| auto* t = b.Var(ty.ptr( |
| handle, |
| ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k1d, core::TexelFormat::kR32Float, core::Access::kWrite, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty)))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Value(1_i); |
| auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f); |
| b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32f) uniform highp writeonly image2D v; |
| void main() { |
| imageStore(v, ivec2(1, 0), vec4(0.5f, 0.0f, 0.0f, 1.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureStore3D) { |
| auto* t = b.Var(ty.ptr( |
| handle, |
| ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k3d, core::TexelFormat::kR32Float, core::Access::kWrite, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty)))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i); |
| auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f); |
| b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32f) uniform highp writeonly image3D v; |
| void main() { |
| imageStore(v, ivec3(1, 2, 3), vec4(0.5f, 0.0f, 0.0f, 1.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureStoreArray) { |
| auto* t = b.Var(ty.ptr( |
| handle, ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2dArray, core::TexelFormat::kRgba32Float, |
| core::Access::kWrite, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty)))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i); |
| auto* value = b.Composite(ty.vec4<f32>(), .5_f, .4_f, .3_f, 1_f); |
| b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, 3_u, value); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rgba32f) uniform highp writeonly image2DArray v; |
| void main() { |
| imageStore(v, ivec3(ivec2(1, 2), int(3u)), vec4(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinFMA_f32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Splat(ty.vec3<f32>(), 1_f); |
| auto* y = b.Splat(ty.vec3<f32>(), 2_f); |
| auto* z = b.Splat(ty.vec3<f32>(), 3_f); |
| |
| b.Let("x", b.Call(ty.vec3<f32>(), core::BuiltinFn::kFma, x, y, z)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| vec3 x = ((vec3(1.0f) * vec3(2.0f)) + vec3(3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinFMA_f16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Splat(ty.vec3<f16>(), 1_h); |
| auto* y = b.Splat(ty.vec3<f16>(), 2_h); |
| auto* z = b.Splat(ty.vec3<f16>(), 3_h); |
| |
| b.Let("x", b.Call(ty.vec3<f16>(), core::BuiltinFn::kFma, x, y, z)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| void main() { |
| f16vec3 x = ((f16vec3(1.0hf) * f16vec3(2.0hf)) + f16vec3(3.0hf)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinArrayLength) { |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("b"), ty.array<u32>()}, |
| }); |
| |
| auto* var = b.Var("v", storage, sb, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* ary = b.Access(ty.ptr<storage, array<u32>, read_write>(), var, 0_u); |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kArrayLength, ary)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer SB_1_ssbo { |
| uint b[]; |
| } v; |
| void main() { |
| uint x = uint(v.b.length()); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AnyScalar) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.bool_(), core::BuiltinFn::kAny, true)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| bool x = true; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AllScalar) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.bool_(), core::BuiltinFn::kAll, false)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| bool x = false; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, DotI32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Let("x", b.Splat(ty.vec4<i32>(), 2_i)); |
| auto* y = b.Let("y", b.Splat(ty.vec4<i32>(), 3_i)); |
| b.Let("z", b.Call(ty.i32(), core::BuiltinFn::kDot, x, y)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| int tint_int_dot(ivec4 x, ivec4 y) { |
| return ((((x.x * y.x) + (x.y * y.y)) + (x.z * y.z)) + (x.w * y.w)); |
| } |
| void main() { |
| ivec4 x = ivec4(2); |
| ivec4 y = ivec4(3); |
| int z = tint_int_dot(x, y); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, DotU32) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Let("x", b.Splat(ty.vec2<u32>(), 2_u)); |
| auto* y = b.Let("y", b.Splat(ty.vec2<u32>(), 3_u)); |
| b.Let("z", b.Call(ty.u32(), core::BuiltinFn::kDot, x, y)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uint tint_int_dot(uvec2 x, uvec2 y) { |
| return ((x.x * y.x) + (x.y * y.y)); |
| } |
| void main() { |
| uvec2 x = uvec2(2u); |
| uvec2 y = uvec2(3u); |
| uint z = tint_int_dot(x, y); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Modf_Scalar) { |
| auto* value = b.FunctionParam<f32>("value"); |
| auto* func = b.Function("foo", ty.f32()); |
| func->SetParams({value}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call(core::type::CreateModfResult(ty, mod.symbols, ty.f32()), |
| core::BuiltinFn::kModf, value); |
| auto* fract = b.Access<f32>(result, 0_u); |
| auto* whole = b.Access<f32>(result, 1_u); |
| b.Return(func, b.Add<f32>(fract, whole)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct modf_result_f32 { |
| float fract; |
| float whole; |
| }; |
| |
| float foo(float value) { |
| modf_result_f32 v = modf_result_f32(0.0f, 0.0f); |
| v.fract = modf(value, v.whole); |
| modf_result_f32 v_1 = v; |
| return (v_1.fract + v_1.whole); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Modf_Vector) { |
| auto* value = b.FunctionParam<vec4<f32>>("value"); |
| auto* func = b.Function("foo", ty.vec4<f32>()); |
| func->SetParams({value}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call(core::type::CreateModfResult(ty, mod.symbols, ty.vec4<f32>()), |
| core::BuiltinFn::kModf, value); |
| auto* fract = b.Access<vec4<f32>>(result, 0_u); |
| auto* whole = b.Access<vec4<f32>>(result, 1_u); |
| b.Return(func, b.Add<vec4<f32>>(fract, whole)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct modf_result_vec4_f32 { |
| vec4 fract; |
| vec4 whole; |
| }; |
| |
| vec4 foo(vec4 value) { |
| modf_result_vec4_f32 v = modf_result_vec4_f32(vec4(0.0f), vec4(0.0f)); |
| v.fract = modf(value, v.whole); |
| modf_result_vec4_f32 v_1 = v; |
| return (v_1.fract + v_1.whole); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Frexp_Scalar) { |
| auto* value = b.FunctionParam<f32>("value"); |
| auto* func = b.Function("foo", ty.f32()); |
| func->SetParams({value}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call(core::type::CreateFrexpResult(ty, mod.symbols, ty.f32()), |
| core::BuiltinFn::kFrexp, value); |
| auto* fract = b.Access<f32>(result, 0_u); |
| auto* exp = b.Access<i32>(result, 1_u); |
| b.Return(func, b.Add<f32>(fract, b.Convert<f32>(exp))); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct frexp_result_f32 { |
| float fract; |
| int exp; |
| }; |
| |
| float foo(float value) { |
| frexp_result_f32 v = frexp_result_f32(0.0f, 0); |
| v.fract = frexp(value, v.exp); |
| frexp_result_f32 v_1 = v; |
| return (v_1.fract + float(v_1.exp)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Frexp_Vector) { |
| auto* value = b.FunctionParam<vec4<f32>>("value"); |
| auto* func = b.Function("foo", ty.vec4<f32>()); |
| func->SetParams({value}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call(core::type::CreateFrexpResult(ty, mod.symbols, ty.vec4<f32>()), |
| core::BuiltinFn::kFrexp, value); |
| auto* fract = b.Access<vec4<f32>>(result, 0_u); |
| auto* exp = b.Access<vec4<i32>>(result, 1_u); |
| b.Return(func, b.Add<vec4<f32>>(fract, b.Convert<vec4<f32>>(exp))); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct frexp_result_vec4_f32 { |
| vec4 fract; |
| ivec4 exp; |
| }; |
| |
| vec4 foo(vec4 value) { |
| frexp_result_vec4_f32 v = frexp_result_vec4_f32(vec4(0.0f), ivec4(0)); |
| v.fract = frexp(value, v.exp); |
| frexp_result_vec4_f32 v_1 = v; |
| return (v_1.fract + vec4(v_1.exp)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AbsScalar) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kAbs, 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uint x = 2u; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AbsVector) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.vec2<u32>(), core::BuiltinFn::kAbs, b.Splat<vec2<u32>>(2_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| void main() { |
| uvec2 x = uvec2(2u); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinQuantizeToF16) { |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* v = b.Var("x", b.Zero(ty.vec2<f32>())); |
| b.Let("a", b.Call(ty.vec2<f32>(), core::BuiltinFn::kQuantizeToF16, b.Load(v))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| vec2 tint_quantize_to_f16(vec2 val) { |
| return unpackHalf2x16(packHalf2x16(val)); |
| } |
| void main() { |
| vec2 x = vec2(0.0f); |
| vec2 a = tint_quantize_to_f16(x); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_Depth2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* depth_ref = b.Value(3_f); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords, depth_ref)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| vec4 x = textureGather(t_s, vec2(1.0f, 2.0f), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_Depth2dOffset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* depth_ref = b.Value(3_f); |
| auto* offset = b.Construct(ty.vec2<i32>(), b.Value(4_i), b.Value(5_i)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords, |
| depth_ref, offset)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = textureGatherOffset(t_s, v, 3.0f, ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_DepthCubeArray) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(2.5_f)); |
| auto* array_idx = b.Value(6_u); |
| auto* depth_ref = b.Value(3_f); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords, |
| array_idx, depth_ref)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArrayShadow t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 2.5f); |
| vec4 x = textureGather(t_s, vec4(v, float(6u)), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_Depth2dArrayOffset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec2<f32>(), 1_f, 2_f); |
| auto* array_idx = b.Value(6_i); |
| auto* depth_ref = b.Value(3_f); |
| auto* offset = b.Composite(ty.vec2<i32>(), 4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords, |
| array_idx, depth_ref, offset)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec4 x = textureGatherOffset(t_s, vec3(vec2(1.0f, 2.0f), float(6)), 3.0f, ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureGather_Alpha) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.i32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 3_u, t, s, coords)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2D t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| ivec4 x = textureGather(t_s, v, int(3u)); |
| } |
| )"); |
| } |
| TEST_F(GlslWriterTest, BuiltinTextureGather_RedOffset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.i32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(1_i, 3_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 0_u, t, s, coords, offset)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2D t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| ivec4 x = textureGatherOffset(t_s, v, ivec2(1, 3), int(0u)); |
| } |
| )"); |
| } |
| TEST_F(GlslWriterTest, BuiltinTextureGather_GreenArray) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.i32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(1_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 1_u, t, s, coords, array_idx)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec3 v_1 = vec3(v, float(1u)); |
| ivec4 x = textureGather(t_s, v_1, int(1u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureGather_BlueArrayOffset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.i32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(1_i); |
| auto* offset = b.Composite<vec2<i32>>(1_i, 2_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 2_u, t, s, coords, array_idx, |
| offset)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec3 v_1 = vec3(v, float(1)); |
| ivec4 x = textureGatherOffset(t_s, v_1, ivec2(1, 2), int(2u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureGather_Depth) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| vec4 x = textureGather(t_s, vec2(1.0f, 2.0f), 0.0f); |
| } |
| )"); |
| } |
| TEST_F(GlslWriterTest, BuiltinTextureGather_DepthOffset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(3_i, 4_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords, offset)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| vec4 x = textureGatherOffset(t_s, vec2(1.0f, 2.0f), 0.0f, ivec2(3, 4)); |
| } |
| )"); |
| } |
| TEST_F(GlslWriterTest, BuiltinTextureGather_DepthArray) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords, array_idx)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = textureGather(t_s, vec3(v, float(4)), 0.0f); |
| } |
| )"); |
| } |
| TEST_F(GlslWriterTest, BuiltinTextureGather_DepthArrayOffset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords, array_idx, offset)); |
| b.Return(func); |
| }); |
| |
| Options opts; |
| opts.disable_robustness = true; |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = textureGatherOffset(t_s, vec3(v, float(4u)), 0.0f, ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_1d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k1d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Value(1_f); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec4 x = texture(t_s, vec2(1.0f, 0.5f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec4 x = texture(t_s, vec2(1.0f, 2.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec4 x = textureOffset(t_s, vec2(1.0f, 2.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = texture(t_s, vec3(v, float(4u))); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = textureOffset(t_s, vec3(v, float(4u)), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_3d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_3d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec4 x = textureOffset(t_s, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_Cube) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCube, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCube t_s; |
| void main() { |
| vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_Cube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCubeArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArray t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec4 x = texture(t_s, vec4(v, float(4u))); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 0.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 0.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| float x = texture(t_s, vec4(v, float(4u), 0.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), 1_f, 2_f); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate({}, tint::ast::PipelineStage::kFragment)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 v_1 = vec4(v, float(4u), 0.0f); |
| vec2 v_2 = dFdx(v); |
| float x = textureGradOffset(t_s, v_1, v_2, dFdy(v), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSample_DepthCube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArrayShadow t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| float x = texture(t_s, vec4(v, float(4u)), 0.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec4 x = texture(t_s, vec2(1.0f, 2.0f), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec4 x = textureOffset(t_s, vec2(1.0f, 2.0f), ivec2(4, 5), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, array_idx, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = texture(t_s, vec3(v, float(4u)), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, array_idx, |
| 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = textureOffset(t_s, vec3(v, float(4u)), ivec2(4, 5), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_3d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_3d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec4 x = textureOffset(t_s, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_Cube) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCube, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCube t_s; |
| void main() { |
| vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleBias_Cube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCubeArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, array_idx, 3_f)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArray t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec4 x = texture(t_s, vec4(v, float(4u)), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = textureLod(t_s, v, float(3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 x = textureLodOffset(t_s, v, float(3.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, |
| 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec3 v_1 = vec3(v, float(4u)); |
| vec4 x = textureLod(t_s, v_1, float(3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, |
| 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec3 v_1 = vec3(v, float(4u)); |
| vec4 x = textureLodOffset(t_s, v_1, float(3.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_3d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec4 x = textureLod(t_s, v, float(3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_3d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec4 x = textureLodOffset(t_s, v, float(3.0f), ivec3(4, 5, 6)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Cube) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCube, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCube t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec4 x = textureLod(t_s, v, float(3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Cube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCubeArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, |
| 3_f)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArray t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec4 v_1 = vec4(v, float(4u)); |
| vec4 x = textureLod(t_s, v_1, float(3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_i)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| vec3 v = vec3(vec2(1.0f, 2.0f), 0.0f); |
| float x = textureLod(t_s, v, float(3)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_i, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| vec3 v = vec3(vec2(1.0f, 2.0f), 0.0f); |
| float x = textureLodOffset(t_s, v, float(3), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, 3_u)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| #extension GL_EXT_texture_shadow_lod: require |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 v_1 = vec4(v, float(4u), 0.0f); |
| float x = textureLod(t_s, v_1, float(3u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, 3_i, |
| offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| #extension GL_EXT_texture_shadow_lod: require |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 v_1 = vec4(v, float(4u), 0.0f); |
| float x = textureLodOffset(t_s, v_1, float(3), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_DepthCube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, 3_u)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| #extension GL_EXT_texture_shadow_lod: require |
| |
| uniform highp samplerCubeArrayShadow t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec4 v_1 = vec4(v, float(4u)); |
| float x = textureLod(t_s, v_1, 0.0f, float(3u)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f)); |
| auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec2 v_1 = vec2(3.0f, 4.0f); |
| vec4 x = textureGrad(t_s, v, v_1, vec2(5.0f, 6.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f)); |
| auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy, |
| offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2D t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec2 v_1 = vec2(3.0f, 4.0f); |
| vec4 x = textureGradOffset(t_s, v, v_1, vec2(5.0f, 6.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f)); |
| auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, array_idx, |
| ddx, ddy)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec2 v_1 = vec2(3.0f, 4.0f); |
| vec2 v_2 = vec2(5.0f, 6.0f); |
| vec4 x = textureGrad(t_s, vec3(v, float(4u)), v_1, v_2); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k2dArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f)); |
| auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, array_idx, |
| ddx, ddy, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArray t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec2 v_1 = vec2(3.0f, 4.0f); |
| vec2 v_2 = vec2(5.0f, 6.0f); |
| vec4 x = textureGradOffset(t_s, vec3(v, float(4u)), v_1, v_2, ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_3d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f)); |
| auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec3 v_1 = vec3(3.0f, 4.0f, 5.0f); |
| vec4 x = textureGrad(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_3d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::k3d, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f)); |
| auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f)); |
| auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy, |
| offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler3D t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec3 v_1 = vec3(3.0f, 4.0f, 5.0f); |
| vec4 x = textureGradOffset(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f), ivec3(4, 5, 6)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_Cube) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCube, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f)); |
| auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCube t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec3 v_1 = vec3(3.0f, 4.0f, 5.0f); |
| vec4 x = textureGrad(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_Cube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>( |
| core::type::TextureDimension::kCubeArray, ty.f32()))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = |
| b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f)); |
| auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, array_idx, |
| ddx, ddy)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArray t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| vec3 v_1 = vec3(3.0f, 4.0f, 5.0f); |
| vec3 v_2 = vec3(6.0f, 7.0f, 8.0f); |
| vec4 x = textureGrad(t_s, vec4(v, float(4u)), v_1, v_2); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, array_idx, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| float x = texture(t_s, vec4(v, float(4u), 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, array_idx, 3_f, |
| offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate({}, ast::PipelineStage::kFragment)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| vec4 v_1 = vec4(v, float(4u), 3.0f); |
| vec2 v_2 = dFdx(v); |
| float x = textureGradOffset(t_s, v_1, v_2, dFdy(v), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_Cube) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCube))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeShadow t_s; |
| void main() { |
| float x = texture(t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_Cube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, array_idx, 3_f)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArrayShadow t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| float x = texture(t_s, vec4(v, float(4u)), 3.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", |
| b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DShadow t_s; |
| void main() { |
| float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, array_idx, |
| 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| float x = texture(t_s, vec4(v, float(4u), 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d_Array_Offset) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f)); |
| auto* array_idx = b.Value(4_u); |
| auto* offset = b.Composite<vec2<i32>>(4_i, 5_i); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, array_idx, |
| 3_f, offset)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DArrayShadow t_s; |
| void main() { |
| vec2 v = vec2(1.0f, 2.0f); |
| float x = textureOffset(t_s, vec4(v, float(4u), 3.0f), ivec2(4, 5)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_Cube) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var( |
| ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCube))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, 3_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeShadow t_s; |
| void main() { |
| float x = texture(t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_Cube_Array) { |
| core::ir::Var* tex = nullptr; |
| core::ir::Var* sampler = nullptr; |
| b.Append(b.ir.root_block, [&] { |
| tex = b.Var(ty.ptr( |
| handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray))); |
| tex->SetBindingPoint(0, 0); |
| |
| sampler = b.Var(ty.ptr( |
| handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler))); |
| sampler->SetBindingPoint(0, 1); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f)); |
| auto* array_idx = b.Value(4_u); |
| |
| auto* t = b.Load(tex); |
| auto* s = b.Load(sampler); |
| b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, array_idx, |
| 3_f)); |
| b.Return(func); |
| }); |
| |
| Options opts{}; |
| opts.version = Version(Version::Standard::kDesktop, 4, 6); |
| ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, R"(#version 460 |
| precision highp float; |
| precision highp int; |
| |
| uniform highp samplerCubeArrayShadow t_s; |
| void main() { |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); |
| float x = texture(t_s, vec4(v, float(4u)), 3.0f); |
| } |
| )"); |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer |