| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec2 tint_symbol; |
| } v; |
| layout(binding = 0, r32ui) uniform highp uimage2D arg_0; |
| uvec2 textureDimensions_ed1030() { |
| uvec2 res = uvec2(imageSize(arg_0)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = textureDimensions_ed1030(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec2 tint_symbol; |
| } v; |
| layout(binding = 0, r32ui) uniform highp uimage2D arg_0; |
| uvec2 textureDimensions_ed1030() { |
| uvec2 res = uvec2(imageSize(arg_0)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = textureDimensions_ed1030(); |
| } |