| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/FenceSignalTracker.h" |
| |
| #include "dawn_native/Device.h" |
| #include "dawn_native/Fence.h" |
| |
| namespace dawn_native { |
| |
| FenceSignalTracker::FenceSignalTracker(DeviceBase* device) : mDevice(device) { |
| } |
| |
| FenceSignalTracker::~FenceSignalTracker() { |
| ASSERT(mFencesInFlight.Empty()); |
| } |
| |
| void FenceSignalTracker::UpdateFenceOnComplete(Fence* fence, uint64_t value) { |
| // Because we currently only have a single queue, we can simply update |
| // the fence completed value once the last submitted serial has passed. |
| mFencesInFlight.Enqueue(FenceInFlight{fence, value}, |
| mDevice->GetLastSubmittedCommandSerial()); |
| mDevice->AddFutureCallbackSerial(mDevice->GetPendingCommandSerial()); |
| } |
| |
| void FenceSignalTracker::Tick(Serial finishedSerial) { |
| for (auto& fenceInFlight : mFencesInFlight.IterateUpTo(finishedSerial)) { |
| fenceInFlight.fence->SetCompletedValue(fenceInFlight.value); |
| } |
| mFencesInFlight.ClearUpTo(finishedSerial); |
| } |
| |
| } // namespace dawn_native |