commit | d09eb2406339e8c4608b425fae3c7a78450b4cb3 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Sep 29 15:11:16 2023 +0000 |
committer | Ben Clayton <bclayton@google.com> | Fri Sep 29 15:11:16 2023 +0000 |
tree | b7b1ca136dd71d71b360d867675633ae984af60a | |
parent | ffc54f0870dde03880e0c3bac24363033faa31d3 [diff] |
[tint][utils] Use [[maybe_unused]] on TINT_STATIC_INIT Prevents warnings about unused variables when used in a function. Change-Id: I0ede54bd80910d43c7b2ddd005f6bc369d538344 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/154300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.