commit | d0c2cf42c1e163856a2e63cb4d3dcf7f7adae731 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Jul 20 10:23:15 2023 +0000 |
committer | James Price <jrprice@google.com> | Thu Jul 20 10:23:15 2023 +0000 |
tree | 1e40044ac0a14183a7a5430799b466b7359c6a47 | |
parent | c8bf3454d570e02181be890291c1539ea9c02f4e [diff] |
[ir][spirv-writer] Handle textureNumSamples This just maps to OpImageQuerySamples without any changes. Bug: tint:1906 Change-Id: I38a90687f47fdb256ec2785be7b6aa3328a8ce95 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/142025 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.