#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
float4 value [[position]]; | |
}; | |
float4 tint_symbol_inner(uint VertexIndex) { | |
return float4(0.0f, 0.0f, 0.0f, 1.0f); | |
} | |
vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) { | |
float4 const inner_result = tint_symbol_inner(VertexIndex); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |