| struct frexp_result_vec3 { |
| float3 sig; |
| int3 exp; |
| }; |
| frexp_result_vec3 tint_frexp(float3 param_0) { |
| float3 exp; |
| float3 sig = frexp(param_0, exp); |
| frexp_result_vec3 result = {sig, int3(exp)}; |
| return result; |
| } |
| |
| void frexp_a0eb3b() { |
| frexp_result_vec3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| frexp_a0eb3b(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| frexp_a0eb3b(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| frexp_a0eb3b(); |
| return; |
| } |