commit | d1cba106c84920f5b236f553615b7293d3d3a814 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Tue Jan 07 17:49:15 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jan 07 17:49:15 2020 +0000 |
tree | d25aee48bf7a14013cfb5c9d99779d3b2699ec89 | |
parent | 5ccecaade259a6f073992c79c694d27dce3f9251 [diff] |
Temporarily Disable Use of D3D12 Render Pass API Due to significant performance regressions on Intel Gen11 Graphics, temporarily disable use of the D3D12 Render Pass API until a workaround infrastructure can be implemented. Bug: dawn:310 Change-Id: I994a2c2a0f6a3b61c48b083c73d6e0d3f8910dfa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14663 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.