| commit | 5b3bc4170a182a47b7df685c8bb36eee04ff4b21 | [log] [tgz] |
|---|---|---|
| author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Oct 08 08:33:57 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 08 08:33:57 2025 -0700 |
| tree | d981f1d15495dca0b0c314c7a7f5e0444bc19f32 | |
| parent | 0a9944fcc1e07443464a951b49698fffaa0153c6 [diff] |
D3D11: Add UMA metrics for Create*Shader's timing Bug: chromium:399642827 Change-Id: Iaf22b598305d8c11ec0ea9bafa6cd1361db571f5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/265654 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.