|  | # Copyright 2018 The Dawn & Tint Authors | 
|  | # | 
|  | # Redistribution and use in source and binary forms, with or without | 
|  | # modification, are permitted provided that the following conditions are met: | 
|  | # | 
|  | # 1. Redistributions of source code must retain the above copyright notice, this | 
|  | #    list of conditions and the following disclaimer. | 
|  | # | 
|  | # 2. Redistributions in binary form must reproduce the above copyright notice, | 
|  | #    this list of conditions and the following disclaimer in the documentation | 
|  | #    and/or other materials provided with the distribution. | 
|  | # | 
|  | # 3. Neither the name of the copyright holder nor the names of its | 
|  | #    contributors may be used to endorse or promote products derived from | 
|  | #    this software without specific prior written permission. | 
|  | # | 
|  | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
|  | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
|  | # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | 
|  | # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
|  | # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
|  | # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
|  | # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
|  | # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  |  | 
|  | import("//build_overrides/build.gni") | 
|  | import("dawn_overrides_with_defaults.gni") | 
|  |  | 
|  | if (build_with_chromium) { | 
|  | import("//build/config/ozone.gni") | 
|  | import("//build/config/sanitizers/sanitizers.gni") | 
|  |  | 
|  | dawn_use_x11 = ozone_platform_x11 | 
|  | dawn_use_wayland = false | 
|  | } else { | 
|  | declare_args() { | 
|  | # Whether Dawn should enable X11 support. | 
|  | dawn_use_x11 = is_linux && !is_chromeos | 
|  | dawn_use_wayland = false | 
|  | } | 
|  | } | 
|  |  | 
|  | # Enable the compilation for UWP | 
|  | dawn_is_winuwp = is_win && target_os == "winuwp" | 
|  | dawn_use_windows_ui = is_win | 
|  |  | 
|  | declare_args() { | 
|  | # TODO(dawn:1545): Re-enable dawn_use_angle on Android. In non-component | 
|  | # builds, this is adding a dependency on ANGLE's libEGL.so and | 
|  | # libGLESv2.so, apparently without regard for the use_static_angle=true | 
|  | # GN variable. Chromium's linker on Android disallows production of more | 
|  | # than one shared object per target (?). | 
|  | dawn_use_angle = !is_android | 
|  |  | 
|  | # Enables SwiftShader as the fallback adapter. Requires dawn_swiftshader_dir | 
|  | # to be set to take effect. | 
|  | # TODO(dawn:1536): Enable SwiftShader for Android. | 
|  | dawn_use_swiftshader = !is_android && !is_ios | 
|  |  | 
|  | # Whether we allow building DXC. | 
|  | # DXC requires SM6.0+ which is blocklisted on x86, | 
|  | # and arm64 support is not implemented yet. | 
|  | # See crbug.com/tint/1753. | 
|  | dawn_use_built_dxc = is_win && target_cpu != "x86" && target_cpu != "arm64" | 
|  | } | 
|  |  | 
|  | declare_args() { | 
|  | # Enable Dawn's ASSERTs even in release builds | 
|  | dawn_always_assert = false | 
|  |  | 
|  | # Should the Dawn static libraries be fully linked vs. GN's default of | 
|  | # treating them as source sets. This is useful for people using Dawn | 
|  | # standalone to produce static libraries to use in their projects. | 
|  | dawn_complete_static_libs = false | 
|  |  | 
|  | # Enables the compilation of Dawn's D3D11 backend | 
|  | dawn_enable_d3d11 = is_win | 
|  |  | 
|  | # Enables the compilation of Dawn's D3D12 backend | 
|  | dawn_enable_d3d12 = is_win | 
|  |  | 
|  | # Enables the compilation of Dawn's Metal backend | 
|  | dawn_enable_metal = is_mac || is_ios | 
|  |  | 
|  | # Enables the compilation of Dawn's Null backend | 
|  | # (required for unittests, obviously non-conformant) | 
|  | dawn_enable_null = true | 
|  |  | 
|  | # Enables the compilation of Dawn's OpenGL backend | 
|  | # (best effort, non-conformant) | 
|  | dawn_enable_desktop_gl = is_linux && !is_chromeos | 
|  |  | 
|  | # Enables the compilation of Dawn's OpenGLES backend | 
|  | # (WebGPU/Compat subset) | 
|  | # Disables OpenGLES when compiling for UWP, since UWP only supports d3d | 
|  | dawn_enable_opengles = | 
|  | (is_linux && !is_chromeos) || (is_win && !dawn_is_winuwp) | 
|  |  | 
|  | # Enables the compilation of Dawn's Vulkan backend | 
|  | # Disables vulkan when compiling for UWP, since UWP only supports d3d | 
|  | dawn_enable_vulkan = is_linux || is_chromeos || (is_win && !dawn_is_winuwp) || | 
|  | is_fuchsia || is_android || dawn_use_swiftshader | 
|  |  | 
|  | # Enables error injection for faking failures to native API calls | 
|  | dawn_enable_error_injection = | 
|  | is_debug || (build_with_chromium && use_fuzzing_engine) | 
|  | } | 
|  |  | 
|  | # GN does not allow reading a variable defined in the same declare_args(). | 
|  | # Put them in two separate declare_args() when setting the value of one | 
|  | # argument based on another. | 
|  | declare_args() { | 
|  | # Uses our built version of the Vulkan validation layers | 
|  | dawn_enable_vulkan_validation_layers = | 
|  | dawn_enable_vulkan && ((is_linux && !is_chromeos) || is_win || is_mac) | 
|  |  | 
|  | # Uses our built version of the Vulkan loader on platforms where we can't | 
|  | # assume to have one present at the system level. | 
|  | dawn_enable_vulkan_loader = | 
|  | dawn_enable_vulkan && (is_mac || (is_linux && !is_android)) | 
|  |  | 
|  | # Disable SPIR-V validation on Android because it adds a significant amount | 
|  | # to the binary size, and Tint's output should be well-formed. | 
|  | dawn_enable_spirv_validation = dawn_enable_vulkan && !is_android | 
|  | } | 
|  |  | 
|  | # UWP only supports CoreWindow for windowing | 
|  | dawn_supports_glfw_for_windowing = | 
|  | (is_win && !dawn_is_winuwp) || (is_linux && !is_chromeos) || is_mac | 
|  |  | 
|  | # Much of the GL backend code is shared, so define a convenience var. | 
|  | dawn_enable_opengl = dawn_enable_opengles || dawn_enable_desktop_gl |