| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "ShaderModuleD3D12.h" |
| |
| #include <spirv-cross/spirv_hlsl.hpp> |
| |
| namespace backend { |
| namespace d3d12 { |
| |
| ShaderModule::ShaderModule(Device* device, ShaderModuleBuilder* builder) |
| : ShaderModuleBase(builder), device(device) { |
| spirv_cross::CompilerHLSL compiler(builder->AcquireSpirv()); |
| |
| spirv_cross::CompilerHLSL::Options options; |
| options.shader_model = 40; |
| options.flip_vert_y = false; |
| options.fixup_clipspace = true; |
| |
| compiler.set_options(options); |
| |
| ExtractSpirvInfo(compiler); |
| |
| hlslSource = compiler.compile(); |
| } |
| |
| const std::string& ShaderModule::GetHLSLSource() const { |
| return hlslSource; |
| } |
| |
| } |
| } |