| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[16]; |
| }; |
| static float4x3 p[4] = (float4x3[4])0; |
| |
| float4x3 tint_symbol_1(uint4 buffer[16], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| const uint scalar_offset_3 = ((offset + 48u)) / 4; |
| return float4x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz)); |
| } |
| |
| typedef float4x3 tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[16], uint offset) { |
| float4x3 arr[4] = (float4x3[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = tint_symbol_1(buffer, (offset + (i * 64u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| p = tint_symbol(u, 0u); |
| p[1] = tint_symbol_1(u, 128u); |
| p[1][0] = asfloat(u[1].xyz).zxy; |
| p[1][0].x = asfloat(u[1].x); |
| return; |
| } |