| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 2u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct buf2 { |
| zero : f32, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_5 : buf1; |
| |
| @group(0) @binding(2) var<uniform> x_7 : buf2; |
| |
| @group(0) @binding(0) var<uniform> x_10 : buf0; |
| |
| fn main_1() { |
| var i : i32; |
| let x_38 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38); |
| let x_41 : f32 = x_7.zero; |
| let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| if ((x_41 > x_43)) { |
| loop { |
| let x_53 : f32 = x_5.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53); |
| |
| continuing { |
| break if !(true); |
| } |
| } |
| } else { |
| loop { |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| let x_13 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| i = x_13; |
| loop { |
| let x_14 : i32 = i; |
| let x_15 : i32 = x_10.x_GLF_uniform_int_values[0].el; |
| if ((x_14 < x_15)) { |
| } else { |
| break; |
| } |
| let x_73 : f32 = x_5.x_GLF_uniform_float_values[1].el; |
| let x_75 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_77 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_79 : f32 = x_5.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79); |
| |
| continuing { |
| let x_16 : i32 = i; |
| i = (x_16 + 1); |
| } |
| } |
| break; |
| } |
| |
| continuing { |
| let x_82 : f32 = x_7.zero; |
| let x_84 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| break if !(x_82 > x_84); |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |