commit | d26ee47da2fb968736b61ffef9cf6c8db2745fdc | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Thu Nov 28 19:34:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 28 19:34:11 2024 +0000 |
tree | 879746482b26925143c416ec3c5d3c1506434945 | |
parent | e0b7ab8b202ce101e56f1a40ba424112f5d2d6d5 [diff] |
Kotlin: different Kotlin objects referencing the same WebGPU object match using ==/.equals() Bug: 374752552 Test: ObjectTest.* Change-Id: I5ebd1f1b1a3c4b3c5fec3d503995cc15b245bde4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/216935 Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Alex Benton <bentonian@google.com> Auto-Submit: Jim Blackler <jimblackler@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.