commit | d27ed11d0bc088e741de3d444cf7cedd31b617a8 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Jan 26 12:57:58 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jan 26 12:57:58 2021 +0000 |
tree | b6d4908552fdad8358649666bf3d8e9409fb307e | |
parent | 0315c4351758c1c6c2c80a9ad8e3d7c63ffb367f [diff] |
Fix glFramebufferTextureLayer warnings generated by ANGLE We shouldn't be using glFramebufferTextureLayer on 2D textures. Also, the "attachment" was wrong (GL_COLOR vs GL_COLOR_ATTACHMENT0). BUG: dawn:447 Change-Id: I1e47dfc4e8e88d70d9a1e6585b5d138b82ed3cfe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38782 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.