commit | d28b578b6b0927d79ebee58e407031dff3b93d9f | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Thu Dec 19 18:50:18 2019 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Dec 19 18:50:18 2019 +0000 |
tree | 0d1b82d6e35683177bdbbec5cf4d8d873c5ca3b4 | |
parent | bfb2a5740fdbe3df6c7e7cacb7f635eeb98cc5e6 [diff] |
Disallow storage buffer binding in vertex shader Writable storage buffer in vertex shader is an optional feature. It is not supported in many devices/OSes. WebGPU doesn't support writable storage buffer in vertex shader. This change generates an error for storage buffer binding for vertex shader stage, in order to disallow writable storage buffer in vertex shader. This change also adds a validation test and revises existing end2end tests and validation tests accordingly. BUG=dawn:180 Change-Id: I9def918d19f65aab45a31acb985c1a0a09c97ca8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14521 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.