blob: eb8f310e3e0d44c14e0398e756a775971f404882 [file] [log] [blame]
#version 310 es
struct S {
ivec4 arr[4];
};
ivec4 src_private[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
shared ivec4 src_workgroup[4];
layout(binding = 0, std140) uniform src_uniform_block_ubo {
S inner;
} src_uniform;
layout(binding = 1, std430) buffer src_uniform_block_ssbo {
S inner;
} src_storage;
shared ivec4 dst[4];
shared int dst_nested[4][3][2];
ivec4[4] ret_arr() {
ivec4 tint_symbol_2[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
return tint_symbol_2;
}
S ret_struct_arr() {
S tint_symbol_3 = S(ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)));
return tint_symbol_3;
}
void foo(ivec4 src_param[4]) {
ivec4 src_function[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
ivec4 tint_symbol_4[4] = ivec4[4](ivec4(1), ivec4(2), ivec4(3), ivec4(3));
dst = tint_symbol_4;
dst = src_param;
dst = ret_arr();
ivec4 src_let[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
dst = src_let;
dst = src_function;
dst = src_private;
dst = src_workgroup;
S tint_symbol_1 = ret_struct_arr();
dst = tint_symbol_1.arr;
dst = src_uniform.inner.arr;
dst = src_storage.inner.arr;
int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
dst_nested = src_nested;
}
void tint_symbol(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
dst[i] = ivec4(0);
src_workgroup[i] = ivec4(0);
}
}
{
for(uint idx_1 = local_invocation_index; (idx_1 < 24u); idx_1 = (idx_1 + 1u)) {
uint i_1 = (idx_1 / 6u);
uint i_2 = ((idx_1 % 6u) / 2u);
uint i_3 = (idx_1 % 2u);
dst_nested[i_1][i_2][i_3] = 0;
}
}
barrier();
ivec4 val[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
foo(val);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}