| #version 310 es |
| |
| uint local_invocation_index_1 = 0u; |
| shared uint wg[3][2][1]; |
| uint tint_div(uint lhs, uint rhs) { |
| return (lhs / ((rhs == 0u) ? 1u : rhs)); |
| } |
| |
| uint tint_mod(uint lhs, uint rhs) { |
| return (lhs % ((rhs == 0u) ? 1u : rhs)); |
| } |
| |
| void compute_main_inner(uint local_invocation_index_2) { |
| uint idx = 0u; |
| idx = local_invocation_index_2; |
| while (true) { |
| if (!((idx < 6u))) { |
| break; |
| } |
| uint x_31 = idx; |
| uint x_33 = idx; |
| uint x_35 = idx; |
| atomicExchange(wg[tint_div(x_31, 2u)][tint_mod(x_33, 2u)][tint_mod(x_35, 1u)], 0u); |
| { |
| idx = (idx + 1u); |
| } |
| } |
| barrier(); |
| atomicExchange(wg[2][1][0], 1u); |
| return; |
| } |
| |
| void compute_main_1() { |
| uint x_57 = local_invocation_index_1; |
| compute_main_inner(x_57); |
| return; |
| } |
| |
| void compute_main(uint local_invocation_index_1_param) { |
| { |
| for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 6u); idx_1 = (idx_1 + 1u)) { |
| uint i = (idx_1 / 2u); |
| uint i_1 = (idx_1 % 2u); |
| uint i_2 = (idx_1 % 1u); |
| atomicExchange(wg[i][i_1][i_2], 0u); |
| } |
| } |
| barrier(); |
| local_invocation_index_1 = local_invocation_index_1_param; |
| compute_main_1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(gl_LocalInvocationIndex); |
| return; |
| } |