| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
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| #ifndef SRC_TINT_API_COMMON_RESOURCE_TABLE_CONFIG_H_ | |
| #define SRC_TINT_API_COMMON_RESOURCE_TABLE_CONFIG_H_ | |
| #include <unordered_map> | |
| #include <vector> | |
| #include "src/tint/api/common/binding_point.h" | |
| #include "src/tint/api/common/resource_type.h" | |
| #include "src/tint/utils/reflection/reflection.h" | |
| namespace tint { | |
| // Configuration for the resource table transform. | |
| // | |
| // The resource table transform assumes that for each resource table entry there will be an | |
| // entry in the `bindings` hash map. That binding will provide information on the storage buffer | |
| // attached for the resource table. Specifically, the storage buffer should have a format of: | |
| // | |
| // ``` | |
| // struct SB { | |
| // array_length: u32, | |
| // bindings: array<u32>, // Has `array_length` entries (doesn't include the default bindings). | |
| // } | |
| // ``` | |
| // | |
| // The values used in the `bindings` are from the `u32` conversion of the `ResourceType` enum | |
| // entries. | |
| // | |
| struct ResourceTableConfig { | |
| // The binding point for the resource_table. This is a post-remapping binding point. | |
| BindingPoint resource_table_binding; | |
| // The binding point for the supporting storage buffer. This is a post-remapping binding point. | |
| // TODO(crbug.com/435317394): Rename to metadata_buffer_binding | |
| BindingPoint storage_buffer_binding; | |
| // The ordering of default bindings which are placed after the user bindings. These will be used | |
| // as the index to lookup the given `ResourceType` if the user accesses with an incorrect | |
| // texture type (or out of bounds). | |
| // | |
| // These `default_binding_type_order` entries will be used when we need to substitute in a | |
| // default binding. So, we assume that Dawn is providing the resource table memory as: | |
| // | |
| // `[user 1 (2d_i32), user 2 (3d_f32), user 3 (1d_u32), 1d_u32_default, 2d_f32_default, | |
| // 3d_f32_default]` | |
| // | |
| // We would then have `default_binding_type_order` entries of: | |
| // | |
| // `[1d_u32, 2d_f32, 3d_f32]` | |
| // | |
| // Then when we compile a `getResource<T>(i)` call, we will have created the storage buffer, | |
| // call it `metadata` in this case: | |
| // | |
| // ``` | |
| // const len = metadata.array_length; | |
| // if (i < len && type_to_u32(T) == metadata.bindings[i]) { | |
| // return bindings[i]; | |
| // } | |
| // return bindings[len + index_in_binding_order(T)]; | |
| // ``` | |
| // | |
| std::vector<ResourceType> default_binding_type_order; | |
| // If true, the sampler index is stored in the metadata table alongside the type id: sampler | |
| // index in the high 16 bits, type id in the low 16 bits. This is used on backends that limit | |
| // the number of bound shader samplers. | |
| bool get_sampler_index_from_metadata = false; | |
| // Map from a post-remap binding-point to the ResourceType which is bound to that binding point. | |
| // The table must contain entries for any bind-ful entry which is used with a bindless resource. | |
| // (In practise, adding all bind-ful texture and sampler entries is sufficient) | |
| std::unordered_map<BindingPoint, ResourceType> binding_to_resource_type; | |
| TINT_REFLECT(ResourceTableConfig, | |
| resource_table_binding, | |
| storage_buffer_binding, | |
| default_binding_type_order, | |
| get_sampler_index_from_metadata, | |
| binding_to_resource_type); | |
| TINT_REFLECT_HASH_CODE(ResourceTableConfig); | |
| bool operator==(const ResourceTableConfig&) const = default; | |
| }; | |
| } // namespace tint | |
| #endif // SRC_TINT_API_COMMON_RESOURCE_TABLE_CONFIG_H_ |