commit | d2c9cd369d6d7c5341cedc3c0231c618db977611 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Tue Oct 19 21:10:23 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 19 21:10:23 2021 +0000 |
tree | 1ee0906ea5cde6b29957e40d6ba5c852f55b7529 | |
parent | 4168780f81084c0ca8efc880af086f5a04086808 [diff] |
Add validation rule for depth/stencil between bundle and pass If we use render bundle, the compability validation between writeDepth/Stencil in DepthStencilState in render pipeline and depth/stencilReadOnly in DepthStencilAttachment in render pass will become two steps: 1. validation between render pipeline and render bundle during RenderBundleEncoder's SetPipeline(). 2. validation between render bundle and render pass during RenderPassEncoder's ExecuteBundles(). So, render bundle is like a bridge for this compability validation between pipeline and pass. The first step has been done in previous patch. The patch does the second step. Bug: dawn:485 Change-Id: I1226494e901c07bdb9f565bce7b9073d420f2fe2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66842 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.