commit | d2cd4f82f0b0d8fb0af5cb2849d27d6eacb245ac | [log] [tgz] |
---|---|---|
author | Natalie Chouinard <chouinard@google.com> | Thu Aug 15 15:44:10 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 15 15:44:10 2024 +0000 |
tree | b0163af610ebe4456e7e567d0f8f0d1f030585a5 | |
parent | 4469c71e12de88e0d9b38facdb91cc2879849636 [diff] |
Generate missing hlsl e2e tests Add missing hlsl-fxc tests. All subgroup operations are unsupported before Shader Model 6.0 so they are skipped. Bug: 354738715 Change-Id: I6ceaf8c4358e5ad947a117fa0c2d278ceafdc6e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202695 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Natalie Chouinard <chouinard@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Natalie Chouinard <chouinard@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.