commit | d2eb05cdd56d40a0cc21a8a5efa61a968eaeec10 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Mon Oct 16 20:34:20 2023 +0000 |
committer | Stephen White <senorblanco@chromium.org> | Mon Oct 16 20:34:20 2023 +0000 |
tree | 2785d5371ce19333f7d74a89bc49c94efe597f6a | |
parent | ff76ecc5af96e5d307e4fcd3642401376423806a [diff] |
GLSL validation: don't print error message twice. Without this change, all GLSL validation failures look like this: Error parsing GLSL shader: error: Error parsing GLSL shader: It doesn't seem possible to get rid of the "error:" at the start of the message (which would have made this a code-only change), but it is possible to get rid of the double message. Update GLSL tint test results. Change-Id: I8679b7b4d98e3779c8abf0c056afb9ec572eb870 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156280 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.