d3d12: add missing preprocessor guard around renderdoc include I missed this in https://dawn-review.googlesource.com/c/dawn/+/270394 Bug: 449708316 Change-Id: I96268ce1a4df366fd49fccddd823e12687efbbb1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/271094 Commit-Queue: Loko Kung <lokokung@google.com> Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.