blob: 07b1f79ea9e20262290bceee7e5807144fe4f207 [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/metal/QueueMTL.h"
#include "common/Math.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/DynamicUploader.h"
#include "dawn_native/metal/CommandBufferMTL.h"
#include "dawn_native/metal/DeviceMTL.h"
#include "dawn_platform/DawnPlatform.h"
#include "dawn_platform/tracing/TraceEvent.h"
namespace dawn_native { namespace metal {
namespace {
ResultOrError<UploadHandle> UploadTextureDataAligningBytesPerRow(
DeviceBase* device,
const void* data,
uint32_t alignedBytesPerRow,
uint32_t alignedRowsPerImage,
const TextureDataLayout& dataLayout,
const TexelBlockInfo& blockInfo,
const Extent3D& writeSizePixel) {
uint64_t newDataSizeBytes;
DAWN_TRY_ASSIGN(newDataSizeBytes,
ComputeRequiredBytesInCopy(blockInfo, writeSizePixel,
alignedBytesPerRow, alignedRowsPerImage));
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(uploadHandle, device->GetDynamicUploader()->Allocate(
newDataSizeBytes, device->GetPendingCommandSerial()));
ASSERT(uploadHandle.mappedBuffer != nullptr);
uint8_t* dstPointer = static_cast<uint8_t*>(uploadHandle.mappedBuffer);
const uint8_t* srcPointer = static_cast<const uint8_t*>(data);
srcPointer += dataLayout.offset;
uint32_t alignedRowsPerImageInBlock = alignedRowsPerImage / blockInfo.blockHeight;
uint32_t dataRowsPerImageInBlock = dataLayout.rowsPerImage / blockInfo.blockHeight;
if (dataRowsPerImageInBlock == 0) {
dataRowsPerImageInBlock = writeSizePixel.height / blockInfo.blockHeight;
}
ASSERT(dataRowsPerImageInBlock >= alignedRowsPerImageInBlock);
uint64_t imageAdditionalStride =
dataLayout.bytesPerRow * (dataRowsPerImageInBlock - alignedRowsPerImageInBlock);
CopyTextureData(dstPointer, srcPointer, writeSizePixel.depth,
alignedRowsPerImageInBlock, imageAdditionalStride, alignedBytesPerRow,
alignedBytesPerRow, dataLayout.bytesPerRow);
return uploadHandle;
}
}
Queue::Queue(Device* device) : QueueBase(device) {
}
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
CommandRecordingContext* commandContext = device->GetPendingCommandContext();
TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferMTL::FillCommands");
for (uint32_t i = 0; i < commandCount; ++i) {
DAWN_TRY(ToBackend(commands[i])->FillCommands(commandContext));
}
TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferMTL::FillCommands");
device->SubmitPendingCommandBuffer();
return {};
}
// We don't write from the CPU to the texture directly which can be done in Metal using the
// replaceRegion function, because the function requires a non-private storage mode and Dawn
// sets the private storage mode by default for all textures except IOSurfaces on macOS.
MaybeError Queue::WriteTextureImpl(const TextureCopyView& destination,
const void* data,
const TextureDataLayout& dataLayout,
const Extent3D& writeSizePixel) {
const TexelBlockInfo& blockInfo =
destination.texture->GetFormat().GetTexelBlockInfo(destination.aspect);
// We are only copying the part of the data that will appear in the texture.
// Note that validating texture copy range ensures that writeSizePixel->width and
// writeSizePixel->height are multiples of blockWidth and blockHeight respectively.
uint32_t alignedBytesPerRow =
(writeSizePixel.width) / blockInfo.blockWidth * blockInfo.blockByteSize;
uint32_t alignedRowsPerImage = writeSizePixel.height;
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(uploadHandle,
UploadTextureDataAligningBytesPerRow(GetDevice(), data, alignedBytesPerRow,
alignedRowsPerImage, dataLayout,
blockInfo, writeSizePixel));
TextureDataLayout passDataLayout = dataLayout;
passDataLayout.offset = uploadHandle.startOffset;
passDataLayout.bytesPerRow = alignedBytesPerRow;
passDataLayout.rowsPerImage = alignedRowsPerImage;
TextureCopy textureCopy;
textureCopy.texture = destination.texture;
textureCopy.mipLevel = destination.mipLevel;
textureCopy.origin = destination.origin;
textureCopy.aspect = ConvertAspect(destination.texture->GetFormat(), destination.aspect);
return ToBackend(GetDevice())
->CopyFromStagingToTexture(uploadHandle.stagingBuffer, passDataLayout, &textureCopy,
writeSizePixel);
}
}} // namespace dawn_native::metal