| @group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>; | |
| @fragment fn fs() { | |
| do_texture_load(sampled_textures); | |
| } | |
| fn do_texture_load(ts : binding_array<texture_2d<f32>, 4>) { | |
| let texture_load = textureLoad(ts[0], vec2(0, 0), 0); | |
| } |