| bool2 tint_isNormal(float2 param_0) { |
| uint2 exponent = asuint(param_0) & 0x7f80000; |
| uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); |
| return clamped == exponent; |
| } |
| |
| void isNormal_b00ab1() { |
| bool2 res = tint_isNormal(float2(0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| isNormal_b00ab1(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| isNormal_b00ab1(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| isNormal_b00ab1(); |
| return; |
| } |