blob: 38f0bd14fa75198a482d07758e0997d8f492a87b [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_a4af26() {
float4 res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureSampleLevel_a4af26();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleLevel_a4af26();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_a4af26();
return;
}