| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[1]; |
| }; |
| cbuffer cbuffer_x_11 : register(b1, space0) { |
| uint4 x_11[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int f1_() { |
| int a = 0; |
| int i = 0; |
| a = 256; |
| const float x_65 = gl_FragCoord.y; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_67 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_65 > x_67)) { |
| a = (a + 1); |
| } |
| i = countbits(a); |
| const int x_75 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_77 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_75 < x_77)) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_82 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| return x_82; |
| } |
| return i; |
| } |
| |
| void main_1() { |
| int a_1 = 0; |
| const int x_38 = f1_(); |
| a_1 = x_38; |
| const int x_39 = a_1; |
| const int x_41 = asint(x_11[2].x); |
| if ((x_39 == x_41)) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_47 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_50 = asint(x_11[1].x); |
| const int x_53 = asint(x_11[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56)); |
| } else { |
| const int x_60 = asint(x_11[1].x); |
| const float x_61 = float(x_60); |
| x_GLF_color = float4(x_61, x_61, x_61, x_61); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |