blob: d60898fd0873cd098c979c6d5f557bd62adb0455 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f = 0.0f;
int i = 0;
float a = 0.0f;
const float x_37 = asfloat(x_6[1].x);
f = x_37;
const int x_39 = asint(x_9[1].x);
i = x_39;
while (true) {
const int x_44 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_46 = asint(x_9[scalar_offset / 4][scalar_offset % 4]);
if ((x_44 > x_46)) {
} else {
break;
}
a = (1.0f - max(1.0f, float(i)));
f = min(max(a, 0.0f), 0.0f);
{
i = (i - 1);
}
}
const float x_58 = f;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_60 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_58 == x_60)) {
const int x_66 = asint(x_9[2].x);
const float x_68 = f;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_70 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(float(x_66), x_68, float(x_70), 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}