| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 twoandthree; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float2 a = 0.0f; |
| float2 b = 0.0f; |
| bool x_46 = false; |
| bool x_47_phi = false; |
| float2 const x_32 = x_6.twoandthree; |
| a = x_32; |
| float const x_34 = a.x; |
| float2 const x_35 = a; |
| b = float2(x_34, clamp(x_35, float2(1.0f, 1.0f), float2(1.0f, 1.0f)).y); |
| float const x_40 = b.x; |
| bool const x_41 = (x_40 == 2.0f); |
| x_47_phi = x_41; |
| if (x_41) { |
| float const x_45 = b.y; |
| x_46 = (x_45 == 1.0f); |
| x_47_phi = x_46; |
| } |
| bool const x_47 = x_47_phi; |
| if (x_47) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |