blob: 4aa4b0c558ac3dc4ae1370cb61ee6c2c85849df0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 twoandthree;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
float2 a = 0.0f;
float2 b = 0.0f;
bool x_46 = false;
bool x_47_phi = false;
float2 const x_32 = x_6.twoandthree;
a = x_32;
float const x_34 = a.x;
float2 const x_35 = a;
b = float2(x_34, clamp(x_35, float2(1.0f, 1.0f), float2(1.0f, 1.0f)).y);
float const x_40 = b.x;
bool const x_41 = (x_40 == 2.0f);
x_47_phi = x_41;
if (x_41) {
float const x_45 = b.y;
x_46 = (x_45 == 1.0f);
x_47_phi = x_46;
}
bool const x_47 = x_47_phi;
if (x_47) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}