| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[4]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float arr[3] = (float[3])0; |
| int i = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const float x_38 = asfloat(x_6[1].x); |
| const float x_40 = asfloat(x_6[2].x); |
| const float tint_symbol_4[3] = {x_36, x_38, x_40}; |
| arr = tint_symbol_4; |
| i = 1; |
| while (true) { |
| const int x_46 = i; |
| const int x_48 = asint(x_9[2].x); |
| if ((x_46 < min(x_48, 3))) { |
| } else { |
| break; |
| } |
| const int x_53 = asint(x_9[2].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_55 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_57 = arr[x_53]; |
| arr[x_53] = (x_57 + x_55); |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_63 = asint(x_9[2].x); |
| const float x_65 = arr[x_63]; |
| const float x_67 = asfloat(x_6[3].x); |
| if ((x_65 == x_67)) { |
| const int x_73 = asint(x_9[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_76 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_79 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_82 = asint(x_9[1].x); |
| x_GLF_color = float4(float(x_73), float(x_76), float(x_79), float(x_82)); |
| } else { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_86 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_87 = float(x_86); |
| x_GLF_color = float4(x_87, x_87, x_87, x_87); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |