blob: 8a664a3d09ebbd805a584686d752a0391365e2e9 [file] [log] [blame]
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[3];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_12 : register(b0, space0) {
uint4 x_12[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int f1_() {
int i = 0;
int A[10] = (int[10])0;
int a = 0;
const int x_56 = asint(x_8[2].x);
i = x_56;
while (true) {
const int x_61 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_63 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
if ((x_61 < x_63)) {
} else {
break;
}
const int x_66 = i;
const int x_68 = asint(x_8[2].x);
A[x_66] = x_68;
{
i = (i + 1);
}
}
a = -1;
const float x_73 = gl_FragCoord.y;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_75 = asfloat(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_73 >= x_75)) {
const int x_80 = (a + 1);
a = x_80;
const int x_82 = asint(x_8[1].x);
A[x_80] = x_82;
}
const int x_85 = asint(x_8[2].x);
const int x_87 = A[x_85];
const int x_89 = asint(x_8[1].x);
if ((x_87 == x_89)) {
const int x_95 = (a + 1);
a = x_95;
const int x_97 = A[x_95];
return x_97;
} else {
const int x_99 = asint(x_8[1].x);
return x_99;
}
return 0;
}
void main_1() {
int i_1 = 0;
const int x_42 = f1_();
i_1 = x_42;
const int x_44 = asint(x_8[1].x);
const int x_46 = i_1;
const int x_48 = i_1;
const int x_51 = asint(x_8[1].x);
x_GLF_color = float4(float(x_44), float(x_46), float(x_48), float(x_51));
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}