| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[3]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_12 : register(b0, space0) { |
| uint4 x_12[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int f1_() { |
| int i = 0; |
| int A[10] = (int[10])0; |
| int a = 0; |
| const int x_56 = asint(x_8[2].x); |
| i = x_56; |
| while (true) { |
| const int x_61 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_63 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| const int x_66 = i; |
| const int x_68 = asint(x_8[2].x); |
| A[x_66] = x_68; |
| { |
| i = (i + 1); |
| } |
| } |
| a = -1; |
| const float x_73 = gl_FragCoord.y; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_75 = asfloat(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_73 >= x_75)) { |
| const int x_80 = (a + 1); |
| a = x_80; |
| const int x_82 = asint(x_8[1].x); |
| A[x_80] = x_82; |
| } |
| const int x_85 = asint(x_8[2].x); |
| const int x_87 = A[x_85]; |
| const int x_89 = asint(x_8[1].x); |
| if ((x_87 == x_89)) { |
| const int x_95 = (a + 1); |
| a = x_95; |
| const int x_97 = A[x_95]; |
| return x_97; |
| } else { |
| const int x_99 = asint(x_8[1].x); |
| return x_99; |
| } |
| return 0; |
| } |
| |
| void main_1() { |
| int i_1 = 0; |
| const int x_42 = f1_(); |
| i_1 = x_42; |
| const int x_44 = asint(x_8[1].x); |
| const int x_46 = i_1; |
| const int x_48 = i_1; |
| const int x_51 = asint(x_8[1].x); |
| x_GLF_color = float4(float(x_44), float(x_46), float(x_48), float(x_51)); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |