| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| const float x_20 = gl_FragCoord.x; |
| const float x_23 = gl_FragCoord.x; |
| const float x_26 = gl_FragCoord.y; |
| const float x_32 = gl_FragCoord.y; |
| x_GLF_color = float4((x_20 * 0.00390625f), (float((int(x_23) ^ int(x_26))) * 0.00390625f), (x_32 * 0.00390625f), 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |