| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int i = 0; |
| int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_38 = float(x_37); |
| *(tint_symbol_5) = float4(x_38, x_38, x_38, x_38); |
| int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| i = x_41; |
| while (true) { |
| int const x_46 = i; |
| int const x_48 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_46 < x_48)) { |
| } else { |
| break; |
| } |
| float const x_52 = (*(tint_symbol_6)).y; |
| float const x_54 = x_9.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_52 < x_54)) { |
| float const x_59 = (*(tint_symbol_6)).x; |
| float const x_61 = x_9.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_59 < x_61)) { |
| return; |
| } |
| float const x_66 = x_9.x_GLF_uniform_float_values.arr[1].el; |
| float const x_68 = x_9.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_66 > x_68)) { |
| return; |
| } |
| discard_fragment(); |
| } |
| float const x_73 = x_9.x_GLF_uniform_float_values.arr[1].el; |
| float const x_75 = x_9.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_73 > x_75)) { |
| int const x_80 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_83 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_86 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_89 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_5) = float4(float(x_80), float(x_83), float(x_86), float(x_89)); |
| break; |
| } |
| float const x_93 = x_9.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_93 < 0.0f)) { |
| discard_fragment(); |
| } |
| { |
| int const x_97 = i; |
| i = (x_97 + 1); |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_6, x_9, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |